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GAMES I'VE WORKED ON
All of the games I've worked on have been during my ten years with Revolution Software.
Beneath a Steel Sky
Classed as a Cyberpunk Adventure and set in a future,
post-apocalyptic world, this game met with rave reviews with
both it's PC and Amiga versions. It won a game of the year
award as well as a best dialogue award.
I cut my teeth on this game and learned many of the skills of
palette manipulation and pixel-pushing that are still extremely
useful today when developing for the GameBoy Advance.
I contributed to the background sprite animations as well as painting a couple of the
Broken Sword - The Shadow of the Templars
Although it was published two years after BASS, this was actually the first project I worked on
for Revolution, doing some initial location sketches before moving over to help the workload on
BASS. In many ways my time at Revolution has centred around the Broken Sword games, on
and off, for just about the whole time here. Even now I'm working on the design of the third title
in the series.
Broken Sword was seen by many as quite a
landmark in the adventure genre. Not only was
there challenging gameplay, but it also had a
visual style that was unique and which perfectly
complemented the rich storytelling and wealth of
Half way through this project I was promoted to
the position of Producer because of the way I
was able to see the big picture and my ability to
turn my hand to such a variety of tasks that the
The breadth of the game offered us all a truly great challenge that I feel we met superbly.
Broken Sword - The Smoking Mirror
The follow-up to the first Broken Sword game, we managed to complete this and release it a
year after the first. Although not as complex in plot and gameplay as the first, there were a
number of new features and the story-telling aspect was much stronger. The playstation
version was optimised much more efficiently and the loading times between screens was
We created in the order of 2400 individual animation files for this game which added up to over
40,000 frames of animation.
In Cold Blood
Revolution's first venture into the Action/Adventure genre. This was a sprawling game with a
great variety of gameplay.
The first game that I took a strong hand in the design and implementation of and also wrote
some of the dialogue for. I also worked with theatre director Ed Hall on the recording of the
Gold and Glory: The Road to El Dorado
Based upon the film by Dreamworks, we designed and implemented this game in the space of
nine months and everyone who helped bring it in on time did a wonderful job, particularly as it
followed directly on from ICB without a break.
Broken Sword on the GameBoy Advance
Now the challenge was to bring the original gameplay to the GameBoy Advance and again we
have met the new challenge - and in many ways have gone beyond it.
The game has been released to great critical acclaim.
Broken Sword 2 on the GameBoy Advance
We made some interface changes for this one as they reflected some subtle changes we
made in the originals. This strengthens the powerful direct control interface and shows that
adventures can be made for multiple platforms. This is still awaiting a publisher.
Broken Sword - The Sleeping Dragon
This is Revolution's next big project and I am heavily involved in the design at the moment. We
have the story completed and have fleshing out the section designs. We are now well on the
way to implementing the whole game. Release is intended for Christmas 2003.
SOME OF MY
Beamrider - an old C64 game
that had me playing well into the
early hours for many a night.
The Staff of Karnath - C64
again. I was amazed by the
wonderful sprites in this game.
Final Fantasy 6 - barring the
graphics, this game is every bit as
good as FF7.
Final Fantasy 7 - This is what
the Playstation was meant to do
(well, this and Broken Sword).
Final Fantasy 9 - Richer
characters and a stronger story
make this a better outing than
Day of the Tentacle - An
excellent game on all levels.
Doom - What a landmark
Hexen - I was amazed by the
variety of gameplay and level
layouts in this game.
Heretic - Sweating buckets all
the way through this one.
Dark Forces - Star Wars as it
should be done.
Jedi Knight - Although a very
good game, didn't quite match
the feel of DF.
Quake - For me the original is
far better than 2 and 3.
Half-Life - when you think it
just couldn't get better.
Deus Ex - and then there's a
game that combines so many
strong elements without breaking
Abe's Oddysee - I love the
quirkiness of this.
Metal Gear Solid - a thoughtful
action game. Superb cast of
Vagrant Story - a very good
variation on the RPG theme with
a top-notch battle system and
really moody feel. But very
difficult at times.
Crash Bandicoot - These
games are just plain good fun!
Gran Tourismo 2 - One of the
only 2 driving games I play on a
regular basis. The other being
NeverWinter Nights - Quality
RPG and excelent level editor.
There is still a weakness in story
and dialogue which is a
complaint I have with most
Blinx The Time Sweeper -
This is really good fun and the
difficulty varies quite a bit, but it
has that rare quality of keeping
me playing. Worth buying an
X-Box for. :)